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this is the website of tom o'dea

Nora Duggan | Trine Riel | Levi Hanes | Radek Przedpelski | Sara Wentworth | Kieran Nolan | Stephanie Dossou | Moran Been-Noon | Curated by Tom O’Dea.
Materiality is an exhibition that explores the impact of digital technology on the construction of political, social and economic life.
Featuring the work of eight Irish and International artists and researchers,Materiality examines the structures that digital technology places between individuals and information, and examines how the requirements of digital binaries tend towards the reorganisation of everything they touch.
The exhibition is a critical examination of how the digital underpinnings of the global communications network act as a substrate to condition our interaction at a social, political and economic level, having a transformative effect on our relationship to knowledge and meaning.
In the post-industrial age, information transfer has become the new commerce, servers have become the ports and the digitally readable data of the individual and of the machine has become the currency.
With each choice of classification, the selection of each binary, a potential otherness is excluded, the subjective becomes the objective and the signifier and signified collapse onto each other.
What is left behind when classification collapses the indivdual into a series of data points? What has driven the classification schema that already underpin our interactions?
Twitter has become the predominant media stream for cultural, current affairs and personal information. By limiting each comment to 140 characters individual tweets contain both an immediacy of response and clarity of sentiment. Twitter has become a public conversation about our daily activities, opinions and feelings, an immutable stream of a collective conscious.

Chatter is a mixed media sculpture and audio piece that explores our relationship with data, information and privacy. By disrupting the intangible nature of the electronic conversation Chatter aims to encourage viewers to confront the nature of online communication and the materiality of the uttered word. In creating the dual representations of audio and print, the piece aims to highlight the duality of the digital world, which is at once transient and enduring.
Last exhibited at SSMF, University of Pennsylvania, Philadelphia, PA Selected showcase of emerging talent.
Anthroposcene was commissioned by Le Cool Dublin for the Le Cool Compound as part of Science Week 2013. Anthroposcene was an interactive video installation developed in conjunction with Brian Kenny. A cover for Le Cool issue #207 was made as a companion piece to the installation.
Anthroposcene explored the chaotic nature of natural systems and the wide reaching implications of unitary action within a connected network.

Totem -  noun | to·tem \ˈtō-təm\ | A totem is a spirit being, sacred object, or symbol that serves as an emblem of a group of people, such as a family, clan, lineage, or tribe.
As ubiquitous connectivity becomes an ever-more essential part of our communication Totem seeks to explore the hidden signals that surround us and keep us in touch with our family, friends and our work. By capturing and representing these signals in the public realm totem creates an interactive conversation between about the technology that underpins our societies.
Through its playful form, Totem reacts to both "passive" and "active" participants in the public space by converting the mobile phone signals that surround us into a three dimensional array of sound and light. Totem was created as part of Bitone Collective.


Drakaea glyptodon, is a species of orchid characterised by it’s mimicry of the female Thynid wasp in order to propagate its pollen.
Drakaea, a light installation at PifCamp, Soča, Slovenia explores the hypermediated connections created between our subjective experience and The Network. Mirroring the virtual omnipresence of global communications; Drakaea transplants the location of the headquarters of the ten largest owners of copyrighted natural and modified seed material into the unmediated natural landscape of Trenta Valley. Using quantified representations of remote weather as a data stream, in opposition to the designified impressions of PifCamp taken as part of Michael Page’s unmediated images project, Drakaea is a mimic that shows only its failures.
Drakaea was created with Mick Murray as part of the PifCamp Project run by Ljudmila , in Soҫa, Slovenia

HyBrasil is a project about islands and transience, developed for Drop Everything 2014 on Inis Oirr off the Atlantic Coast of Ireland.
Conceived and developed with: Anthony Murphy, Baz Holden, Brian Kenny, Michael Glennon, Mick Murray & Pat Murray
context structure
context structure was an exhibition of photography by tom o'dea at The Market House
(click images for hi-res version)
Field by Lightscape is a site-specific video mapping and light installation commissioned by Gallery 126 and the Galway Arts Festival. The realisation of the project was a collaborative process between designers and programmers Brian Kenny, Mick Murray and Tom O'Dea.
Stylus Wars was commissioned by OFFSET 2014 as an interactive drawing game for speakers and delegates at the OFFSET conference. Two custom controllers were made using motion detectors, cardboard and playdoh. Participants could draw onscreen using hand gestures in the air above the controller.
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some video bits
some bits of video from various projects

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Curriculum Vitae

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